


The hand-drawn sprites of the characters mesh beautifully with the painted backgrounds. Good Feel knocked this one out of the park in terms of a look. The chip DID allow sprites to expand and contract in interesting ways, but the technology was used for the BENEFIT of the art direction, not the other way around-as it should be. And, in fact, one could argue that Yoshi’s Island, with its Super FX2 chip, was actually higher-tech than DKC. 2D animation is timeless, but 3D polygons (or sprite renderings of polygons) quickly become dated. Yoshi’s Island looks as beautiful today as it ever did thanks to its “low-tech” art design. It was crafted not with technological supremacy in mind, but with clever art direction and purposeful design decisions that would not be affected by the march of technology. And indeed, though DKC was made with advanced graphics technology, it’s Yoshi’s Island that holds up better, and will continue to do so. Miyamoto wanting his new game to look totally distinct from Rare’s recent Donkey Kong Country. This game’s stunning aesthetic, which melds chalk, paint, crayon, and colored pencils together to create a rich, brilliantly colorful world, was the result of Mr. Wait, so the stork thing is true? Have I been wasting my time all these years?! The games looked stunning on the Super Nintendo, and they still look great today. The very first level of the first game-New Junk City-is a sprawling trash heap piled high with moose heads, stone spires, endless hills of tires, and a blazing sunny haze. The environments themselves are often stunning in their complexity. The transformation of Jim’s canine friend Pete is a thing of beauty. These games look like cartoons (generally-Andy Asteroid levels never looked good), and it’s largely thanks to the animators’ great sense of exaggeration and timing. The hand-drawn look of Earthworm Jim melds perfectly with its often layered background paintings. It’s becoming harder and harder to find newer games (though they do exist) that commit to the hand-drawn art style. In a month celebrating WayForward’s splendid remake of A Boy and His Blob, it seems fitting to recall other Nintendo games that celebrate simplicity. A good portion of Nintendo’s greatest hits are 2D games with a hand-drawn aesthetic, and they are among my favorite games to look at. Something like Halo or Call of Duty doesn’t look anywhere near as good or interesting to me as something dynamic and iconic like Patapon or Super Mario Bros.
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The most overrated game of all time.įor more gaming news, info, and guides, check out Tiny News: Is Ant-Man Coming To Fortnite? | Last Hunter will likely be revealed in Pro Game Guides.I’ve said somewhere before that I put more stock in art direction than technical specs. It has none of the charm of something crammed into its boring cover shooter-constructed post-apocalypse. And The Last of Us isn’t exactly a George A. But the game still does exactly the same lazy dehumanization as any other zombie game. The game tries to rise above Dead Rising or Dying Light by making the protagonist very sad about all the humans, infected and clickers he has to kill. Additionally, the game uses those bizarre and clumsy bits of environmental storytelling to try to add meaning and weight to the killing you inevitably have to commit. And yet it’s still B-movie-level storytelling. One of the most praised things about this game is its story.

Universal acclaim, insane ratings scores, and amazing deification for a game that’s just another zombie shooter.
