

Vqa_vid, vq_utm_source, vq_utm_term, vq_utm_medium, vq_initial_source These cookies track how you use our website in order to contact you through different sales and marketing activities. Further information: LinkedIn Cookie Policies These cookies track how you use our website in order to show you relevant advertising on the LinkedIn advertising network. Further information: Twitter Cookie Policies These cookies track how you use our website in order to show you relevant advertising on the Twitter advertising network.

Further information: Facebook Cookie Policies These cookies track how you use our website in order to show you relevant advertising on the Facebook advertising network. Further information: Microsoft BING Cookie Policies These cookies track how you use our website in order to show you relevant advertising on the Microsoft BING advertising network. MR, MUID, MUIDB, SRCHD, SRCHHPGUSR, SRCHUID, SRCHUSR Further information: Google Cookie Policies Nothing wrong.These cookies track how you use our website in order to show you relevant advertising on the Google advertising network. In the video I used the mouse as input device, but the application works with the multi-touch table as well. I hope you enjoy making your very own multi-touch table and that my instructions are clear to you.
#MULTITOUCH TABLE HOW TO#
This is the result (recorded with Fraps): Multi-touch Table: Ive looked around for a good in depth instructable on how to make a muti-touch table and I didnt find any I liked.
#MULTITOUCH TABLE CODE#
With some help of a friend I merged the video player code into the puzzle application. The audio and video streams where synchronized automatically. But after giving DirectShow a try I was surprised how easy it was to get a basic demo working which played a mpeg2 file without any problems. Usually I do not like the DirectX due its ‘clean’ coding style. For those who are interested, this site: has helped me a lot.Īfter searching around for an alternative I decided to drop the cross platform support for this application and use MS DirectShow. Because FFmpeg is really horrible coded (you need special hacks to get it even to compile under windows), I never managed to get those working. The only problems left were the synchronization and the audio stream. After messing around with FFmpeg I managed to export the video frames from an mpeg2 (.vob) file and convert them to an OpenGL texture. I had this idea for a while and even the basic puzzle game framework (using photo’s) was already finished. In the demonstration video I have added 3 different coloured sources and the logo of my university is used as an object to perform the simulation on.Ī higher quality wmv can be downloaded here: If sources are placed in the scene this means you can view in real-time how flow will behave on a particular shaped object. This can be done while the simulation is running. The application is extended to have a new drawing mode which is allow (multiple) users to draw objects/boundaries into the scene. Some time ago I modified the Smoke application which allows users to draw objects into the scene.

Often multi-touch enthusiast use this application to demonstrate their multi-touch displays.
#MULTITOUCH TABLE WINDOWS 10#
The system comes standard with Windows 10 Professional. The technique which is used to create ‘smoke’ is based on the algorithm presented by Jos Stam in his paper Real-Time Fluid Dynamics for Games. An 8K 100 multitouch table with dual 55 4K Ultra High Definition (UHD) touch displays, push-button operation, and a powerful integrated computer. One of the demo applications which comes with Touchlib is Smoke.
